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Despotism 3k 25 days
Despotism 3k 25 days











#Despotism 3k 25 days driver

Industry: You'll probably begin with several factories, but if you're a noob like me your rich, #1 GP country will soon get in the driver seat and your industry will explode. If you made large Client Marches in EU4 as your personal attack dogs, prepare for them to become GPs as soon as you release them. Great Powers: Unless you had a lot of blobs in your game, you'll usually end up with 4 stable Great Powers and the last four alternating between various nations. Government Type: Absolute Monarchy = Absolute Monarchy Enlightened Despotism = Prussian Constitutionalism Constitutional Monarchy = HM's Government Republics turn into democracies (I think) Heretics stopped giving a damn a century ago.īuildings: -spam Universities for literacy -spam everything else for population Suez is essential if you own land in the Indies as a European nation.įinal Conquests: Aggressive expansion in EU4 is a lot less punishing than Infamy in Vic2, and less plentiful, so eat any (civilised) nations that you want to own before you convert, or else you'll end up paying 22 infamy to annex OPM Navarra with 100k people. On a more serious note, develop future coal/iron/oil provinces to get more RGO workers in Victoria 2.Ĭanals: If you don't build them in EU4, you'll have a hard time building them in Victoria 2. Technology: Step 1: Be Western/Eastern Tech Step 2: Get 32/32/32 in tech Step 3: Profitĭevelopment/Pop density: This is more for flavour, but I recommend developing your capital province substantially in EU4 so your neighbours can awe at the 500,000-strong slums at the heart of your empire. Ideas: Check the Github page of the converter for details, but you may want to tailor your ideas in EU4 for conversion, so you have more liberals or reactionaries in your Upper House, or you have more of a certain tech category. You don't want 50 ships to die because they were protecting trade 500 miles away from the nearest port. Other things to look out for are sulfur, precious metals and rubber/oil.Īrmy/Navy Placement: For your convenience, please just bring your armies and navies home in EU4 before converting. Resources: Your wineries in EU4 might make you some nice ducats, but you'll be screwed if you convert and your chief exports are grain and disappointment, so once again check the Vic2 map and RGO outputs to ensure you have some coal and iron within your borders. Things like Navarra being landlocked and West Africa going wonky in Victoria 2 are something you can mitigate the impact of by just checking the Vic2 province map.

despotism 3k 25 days despotism 3k 25 days

Provinces: Knowing the issues with bordergore on this sub, you will likely want to check the Vic2 province map to see an idea of what your borders might be, incase you need to change them in EU4. This can be particularly important if you are playing an exodus nation that ate Mesoamerica and is stuck with disgruntled Aztecs. Although the time since culture conversion affects the percentage, you only really need a majority for Vic2 and assimilation can then occur over time to fill out gaps. Unless you want to be a minority in your own empire, or have 2 million Turkish separatists by 1840, convert your cultures. I hope that you may find this useful, and hopefully I can help reduce early Victoria 2 problems that arise from conditions in EU4.Ĭulture Conversion: Unaccepted cultures are not really a problem in EU4, but once you convert, those oppressed minorities start wanting freedom, and as time goes on it only gets worse. This is my guide for things to do in preparation for converting an EU4 game to Victoria 2, as I was not able to find anything like this already written.











Despotism 3k 25 days